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Reply: Mage Knight: Board Game:: Sessions:: Re: Goldyx Solo Conquest, 291 points

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by Membury

pbhammer wrote:

Also I was wondering how you manage the 13 Seige for the Freezers and Ice Mages?


Honestly I can't remember anymore. I wish I'd taken more careful notes during the game to be honest. I'm thinking Tremor may have been involved but that's just a guess. Also Crushing Bolt...

pbhammer wrote:

Rules: “You cannot challenge extra enemies when entering an adventure site”
The rules go further on to say essentially if the rampaging enemy was provoked you still would not have been able to enter the adventure site because you spent your one combat action etc.


Apologies for the confusing, these were on two separate turns. I grouped them together because I remembered what cards I had and deciding how to split them between the two fights but not what I actually ended up doing.

pbhammer wrote:

Membury wrote:

Trekking back across the hills was made easier by the Pathfinding skills I had been studying. Facing the Ice Golems again I felt more confident with the Tremor spell up my sleeve.

Mage Tower (Ice Golems): Tremor. Gained Wings of Wind.


I would have like to known more how this worked?


Basically as others suggested. Tremor knocks them down a bit. Inefficient block and attack does the rest. I may have thrown away the herbalists to them. I had five other units at the end so I must've done that at some point.

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